I’m glad to see that pulse rifles are getting some love. In other words, No Land Beyond is still cosmetically wonderful, and that’s about it.įor the entire weekly update and more on balancing weapons, check out Bungie’s website. Other weapons types (scout rifle, sniper rifle, heavy machine-gun, and rocket launcher) are not being changed in this update.
Initial starting ammo is being decreased. This will impact Crucible use of long-range shotguns. Range values are being reduced and damage falloff will start closer to the player. PvE damage is being increased by 100 percent. This will only be noticeable in PvE when you first load up the game. Starting ammo reduced, primarily for Crucible balancing. This essentially reduces fusion rifle utility at longer range. Shot dispersion will be greater for bursts, but close- and mid-range groupings won’t be affected much. Initial accuracy will be decreased at longer ranges, but likely won’t be terribly noticeable at short- and mid-range. Damage falloff is closer to the player and subsequent shots will be less accurate at longer ranges. Base damage is increasing by 9.7 percent. Range stat will be further emphasized, such that the greater it is, the less the new range penalty will be applied. The effective range of auto rifles has been reduced. Base damage decrease by 2.5 percent on average, with higher rate of fire weapons taking a smaller nerf. Here’s what players can expect across weapon types when the 1.1.1 update drops sometime later this month: Based on player data (as shown below), pulse rifles aren’t getting a lot of love. In addition to this bit of info, Bungie says that it will be rebalancing weapons. That should give you more time to get your character (and any alts) to the magic level of 32. That means the magic date is some time between April 1 and June 30. The studio confirmed today that the add-on will be arriving in the second quarter of the calendar year. If you were hoping to jump into Destiny’s next expansion, House of Wolves, soon, you’d best sit down.